Degreeless

art-of-swords:

American Ceremonial Sword

  • Dated: late 19th/early 20th century
  • Measurements: height: 88 cm (34-1/2 inches). Width: 13,5 cm (5-1/4 inches)

The sword has an ivory fuse engraved on two sides, chiseled silvered brass hilt and a feathered helmet pummel. The guard comes with a small chain and two enameled pierced cross quillions. The body bow features a helmet motif with motto, while the double-edge blade is engraved and gilt along 2/3 on one side with names. The sword has a nickeled engraved scabbard with three chiseled silvered and enameled accessories.

Source: Copyright 2014 © Expertissim

wilwheaton:

idontlikeyourcat:

iamnotagoodman:

this is new territory i’ve never wanted to marry a women’s luger before

Simply adorable.

I love how joyful she is. It’s impossible for me to look at this and not smile.

endling:

Happy (early) Valentine’s. :]

art-of-swords:

Burmese Dha Sword

  • Dated: 19th century
  • Culture: Burmese
  • Medium: steel, wood, silver
  • Measurements: overall length: 72 cm (28-1/4 inches)

The sword has a wooden hilt covered with a silver-metaled plate that is entirely filigree and a pommel with melon-shaped sides. The single edge blade is curved and has a round back. The wooden sheath is covered with silver plates.

Source: Copyright 2014 © Expertissim

cuntradickting:

ITS SO FUCKING CUTE OMG LOOK AT ITS LIL FACE

cuntradickting:

ITS SO FUCKING CUTE OMG LOOK AT ITS LIL FACE

Updated Our Journal (28): “What Have I Got In My Pocket?”

tormentrpg:

TL;DR: Licensing Pillars of Eternity technology; Inventory and Loot; Crowdfunding milestone as Double Fine’s Broken Age launches

Hello,

I hope 2014 has been good to you so far. We’re continuing to flesh out our area and systems designs, but lately we’ve had increased emphasis on developing Torment’s aesthetics and environments.

To that end, we have some news related to our environment art: late last March, we announced that we’d be collaborating with Obsidian Entertainment on technology. This primarily meant their conversation editing tools, which provide a very strong foundation for the dialogue reactivity we seek for Torment. We’ve been prototyping conversations with these tools since last summer and have been adapting the technology for Torment’s specific dialogue needs. Meanwhile, we’ve been evaluating other aspects of the Pillars of Eternity technology over the last months and have been impressed with the environments they’ve been able to create with it in Unity. We seek a similar high level of quality for our environments in Torment.

I’m happy to say that we’ve taken things a step further and recently reached an agreement to license Obsidian’s technology for Pillars of Eternity to use in Torment. (In case you haven’t seen it yet, a great Pillars of Eternity teaser came out last month – they are still accepting late pledges for any who missed their Kickstarter.) Torment’s code base will thus include the most relevant components of PE’s technology and Wasteland 2’s. We’re making enhancements to best suit Torment, and some systems will of course be completely new as Torment’s design is its own.

What are the practical implications of our licensing PE technology? It provides us with a stronger starting point for certain game systems and pipelines, including the creation of the 2D pre-rendered environments (we’re working on having something to show you in the coming weeks). This means we will have more resources to invest on other aspects of the game, allowing us to achieve a higher quality overall. (Recall that 100% (and more) of the crowdfunded monies are allocated to development of Torment. So anything that saves effort means that we have more to spend elsewhere on Torment.) This arrangement benefits both games and we continue to push Torment as far as we can in terms of quality.

Read More

Now all I need is some Katsu.

sneakyzebra:

A Dramatic Reading By Commander Shepard.

Starring Mark Meer,
http://www.youtube.com/watch?v=mhjvtxtq5wc

Lyrics from Miracle of Sound’s “Commander Sherpard Song”
http://www.youtube.com/watch?v=HiRDJLcYua0

the-fandoms-are-cool:

fairytypegirl:

gaydarjedi:

http://sadyna.deviantart.com

pocahontas is such a BABE

I cant handle how badass

oh no it’s so awesome

cubewatermelon:

Obviously I had to participate in Witchsona week!
Witch!Me is all gray but all her magic is crazy rainbows :<
Now time to do nothing but actual work for the rest of the weekend D;

cubewatermelon:

Obviously I had to participate in Witchsona week!

Witch!Me is all gray but all her magic is crazy rainbows :<

Now time to do nothing but actual work for the rest of the weekend D;